We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
This paper presents an algorithm for computing optical flow, shape, motion, lighting, and albedo from an image sequence of a rigidly-moving Lambertian object under distant illumin...
Li Zhang, Brian Curless, Aaron Hertzmann, Steven M...
—A spatiotemporal saliency algorithm based on a center-surround framework is proposed. The algorithm is inspired by biological mechanisms of motion-based perceptual grouping and ...
Underwater, natural illumination typically varies strongly temporally and spatially. The reason is that waves on the water surface refract light into the water in a spatiotemporal...
Yohay Swirski, Yoav Y. Schechner, Ben Herzberg, Sh...
We propose a high-performance, nonlinear, loop filter that reduces quantization noise over video frames composed of locally uniform regions (smooth, high frequency, texture, etc.)...