Video genre identification methods are frequently based on image or motion analysis, which are relatively timeconsuming processes. Since such approaches are tractable by batch pro...
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
Abstract— Human can efficiently grasp and dextrously manipulate various objects using their fingers cooperatively. When they attain proficiency in the rotating manipulation of...
Yuichi Kurita, Kazuyuki Nagata, Jun Ueda, Yoshio M...
In this paper, we present new results from our research into the vulnerability of a speaker verification (SV) system to synthetic speech. We use a HMM-based speech synthesizer, w...
We introduce Topobo, a 3D constructive assembly system embedded with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topoboʼs...