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» System Issues in Multi-agent Simulation of Large Crowds
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112
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INFOCOM
2009
IEEE
15 years 10 months ago
Wi-Sh: A Simple, Robust Credit Based Wi-Fi Community Network
— Wireless community networks, where users share wireless bandwidth is attracting tremendous interest from academia and industry. Companies such as FON have been successful in at...
Xin Ai, Vikram Srinivasan, Chen-Khong Tham
142
Voted
CCGRID
2008
IEEE
15 years 10 months ago
Modeling "Just-in-Time" Communication in Distributed Real-Time Multimedia Applications
—The research area of Multimedia Content Analysis (MMCA) considers all aspects of the automated extraction of new knowledge from large multimedia data streams and archives. In re...
R. Yang, Robert D. van der Mei, D. Roubos, Frank J...
132
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MM
2010
ACM
167views Multimedia» more  MM 2010»
15 years 3 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
204
Voted

Publication
196views
17 years 2 months ago
Improving the Performance of TCP over the ATM-UBR service
In this paper we study the design issues in improving TCP performance over the ATM UBR service. ATM-UBR switches respond to congestion by dropping cells when their buffers become f...
Rohit Goyal, Raj Jain, Shiv Kalyanaraman, Sonia Fa...
116
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ICRA
2008
IEEE
119views Robotics» more  ICRA 2008»
15 years 10 months ago
Vibration-based terrain classification using surface profile input frequency responses
—Terrain variations can greatly influence autonomous ground vehicle (AGV) performance. However, if the terrain is properly identified, the AGV control systems can be adjusted to ...
Emmanuel G. Collins Jr., Eric Joe Coyle