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NETGAMES
2006
ACM
14 years 1 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
DSN
2004
IEEE
13 years 11 months ago
Secure Distributed DNS
A correctly working Domain Name System (DNS) is essential for the Internet. Due to its significance and because of deficiencies in its current design, the DNS is vulnerable to a w...
Christian Cachin, Asad Samar
ECTEL
2007
Springer
13 years 9 months ago
E-Learning on the Social Semantic Information Sources
Abstract. E-Learning grows on the fertile soil of the Internet technologies; it fails, however, to reach their full potential. With new, emerging technologies of the second generat...
Sebastian Ryszard Kruk, Adam Gzella, Jaroslaw Dobr...
IIWAS
2008
13 years 9 months ago
Double-agent architecture for collaborative supply chain formation
Supply chains have evolved to web-applications that tap on the power of internet to expand their networks online. Recently some research attention is focused on make-to-order supp...
Yang Hang, Simon Fong
EL
2002
181views more  EL 2002»
13 years 7 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen