Sciweavers

330 search results - page 34 / 66
» System lag tests for augmented and virtual environments
Sort
View
HAPTICS
2003
IEEE
14 years 2 months ago
Haptic Effects for Virtual Reality-Based Post-Stroke Rehabilitation
The majority of today’s haptic interfaces are designed for hand-based interaction with virtual environments. However, there are several reallife tasks that require a person to i...
Rares F. Boian, Judith E. Deutsch, Chan Su Lee, Gr...
SIGMETRICS
2011
ACM
191views Hardware» more  SIGMETRICS 2011»
12 years 11 months ago
Stability analysis of QCN: the averaging principle
Data Center Networks have recently caused much excitement in the industry and in the research community. They represent the convergence of networking, storage, computing and virtu...
Mohammad Alizadeh, Abdul Kabbani, Berk Atikoglu, B...
CG
2004
Springer
13 years 8 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
ICCBR
2005
Springer
14 years 2 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha
CANDC
2005
ACM
13 years 10 months ago
Causality and virtual reality art
In this paper, we discuss how a cognitive concept, causality, can be used for the conceptual underpinning of Virtual Reality Art installations. Causality plays an important role i...
Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok N...