Sciweavers

330 search results - page 56 / 66
» System lag tests for augmented and virtual environments
Sort
View
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
14 years 29 days ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
CORR
2009
Springer
242views Education» more  CORR 2009»
13 years 5 months ago
Adaptive Scheduling of Data Paths using Uppaal Tiga
Abstract. We apply Uppaal Tiga to automatically compute adaptive scheduling strategies for an industrial case study dealing with a state-of-the-art image processing pipeline of a p...
Israa AlAttili, Fred Houben, Georgeta Igna, Steffe...
ICCS
2005
Springer
14 years 1 months ago
The Dynamics of Computing Agent Systems
The paper presents the Multi Agent System (MAS) designed for the large scale parallel computations. The special kind of diffusionbased scheduling enables to decompose and allocate...
Maciej Smolka, Piotr Uhruski, Robert Schaefer, Mar...
ICIP
2007
IEEE
14 years 9 months ago
GPS, GIS and Video Registration for Building Reconstruction
3D reconstruction of urban environments is a widely studied subject since several years, as it can lead to many useful applications: virtual navigation, augmented reality, archite...
Gaël Sourimant, Kadi Bouatouch, Luce Morin
FDG
2009
ACM
14 years 2 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson