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» TIES: An Engineering Design Methodology and System
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IE
2007
13 years 9 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
DAC
2000
ACM
14 years 8 months ago
Code compression for low power embedded system design
erse approaches at all levels of abstraction starting from the physical level up to the system level. Experience shows that a highlevel method may have a larger impact since the de...
Haris Lekatsas, Jörg Henkel, Wayne Wolf
SAC
2002
ACM
13 years 7 months ago
A modular approach to build structured event-based systems
Event-based systems are developed and used as a coordination model to integrate components in loosely coupled systems. Research and product development focused so far on efficienc...
Ludger Fiege, Gero Mühl, Felix C. Gärtne...
MEMOCODE
2003
IEEE
14 years 1 months ago
MoDe: A Method for System-Level Architecture Evaluation
System-level design methodologies for embedded HW/SW systems face several challenges: In order to be susceptible to systematic formal analysis based on state-space exploration, a ...
Jan Romberg, Oscar Slotosch, Gabor Hahn
ISSS
2002
IEEE
148views Hardware» more  ISSS 2002»
14 years 20 days ago
A Case Study of Hardware and Software Synthesis in ForSyDe
ForSyDe (FORmal SYstem DEsign) is a methodology which addresses the design of SoC applications which may contain control as well as data flow dominated parts. Starting with a for...
Ingo Sander, Axel Jantsch, Zhonghai Lu