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ASWEC
2000
IEEE
15 years 10 months ago
Implementing an Experience Factory Based on Existing Organizational Knowledge
This paper describes the development of an experience factory in an Australian organization involved in the field of telecommunications. Faced with improvement needs, in 1998 the ...
Arne Koennecker, D. Ross Jeffery, Graham C. Low
EUROMICRO
2005
IEEE
15 years 11 months ago
Naked Objects versus Traditional Mobile Platform Development: A Comparative Case Study
It has been suggested that use of the Naked Objects pattern could contribute to business agility of applications and reduce the amount of the application code up to 75 percent in ...
Heikki Keränen, Pekka Abrahamsson
ECTEL
2007
Springer
15 years 11 months ago
Resolving Variations in Learning Spaces for Experiential Learning
Today, systems should react based on explicit demands from the learner or even proactively react based on changes in the working environment. The success of this type of systems de...
Eric Ras
TITS
2002
103views more  TITS 2002»
15 years 5 months ago
Artificial vision in extreme environments for snowcat tracks detection
This paper describes the image processing techniques designed to localize the tracks of snowcats for the automation of transportation of goods and people during the Italian scienti...
Alberto Broggi, Alessandra Fascioli
AGILEDC
2004
IEEE
15 years 9 months ago
Exploring Extreme Programming in Context: An Industrial Case Study
A longitudinal case study evaluating the effects of adopting the Extreme Programming (XP) methodology was performed at Sabre Airline SolutionsTM. The Sabre team was a characterist...
Lucas Layman, Laurie A. Williams, Lynn Cunningham