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» Tangibles for children, : the challenges
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EDUTAINMENT
2008
Springer
13 years 9 months ago
Teaching Machine Learning to Design Students
Machine learning is a key technology to design and create intelligent systems, products, and related services. Like many other design departments, we are faced with the challenge t...
Bram van der Vlist, Rick van de Westelaken, Christ...
PERVASIVE
2006
Springer
13 years 7 months ago
Keep Your Eyes on the Road and Your Finger on the Trigger - Designing for Mixed Focus of Attention in a Mobile Game for Brief En
In this paper we present an initial user feedback study of the Road Rager prototype. Road Rager is a mixed reality game, designed to enable passengers in different cars to play aga...
Liselott Brunnberg, Oskar Juhlin
HAPTICS
2005
IEEE
14 years 1 months ago
Haptic Glyphs (Hlyphs) -- Structured Haptic Objects for Haptic Visualization
Haptic devices can be used to visualize information. As well as representing tangible surfaces and forces to enhance virtual training simulators for instance, haptic devices have ...
Jonathan C. Roberts, Keith M. Franklin
CHI
2004
ACM
14 years 7 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
COGSCI
2008
139views more  COGSCI 2008»
13 years 7 months ago
A Computational Model of Early Argument Structure Acquisition
How children go about learning the general regularities that govern language, as well as keeping track of the exceptions to them, remains one of the challenging open questions in ...
Afra Alishahi, Suzanne Stevenson