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SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
14 years 28 days ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
AAAI
2007
13 years 10 months ago
Supporting Feedback and Assessment of Digital Ink Answers to In-Class Exercises
Effective teaching involves treating the presentation of new material and the assessment of students’ mastery of this material as part of a seamless and continuous feedback cycl...
Kimberle Koile, Kevin Chevalier, Michel Rbeiz, Ada...
LREC
2008
134views Education» more  LREC 2008»
13 years 9 months ago
An AI-inspired intelligent agent/student architecture to combine Language Resources research and teaching
This paper describes experimental use of the multi-agent architecture to integrate Natural Language and Information Systems research and teaching, by casting a group of students a...
Bayan Abu Shawar, Eric Atwell
CCR
2007
104views more  CCR 2007»
13 years 7 months ago
Internet clean-slate design: what and why?
Many believe that it is impossible to resolve the challenges facing today’s Internet without rethinking the fundamental assumptions and design decisions underlying its current a...
Anja Feldmann
INDIASE
2009
ACM
14 years 2 months ago
An effective learning environment for teaching problem solving in software architecture
A software architect engages in solving Software Engineering (SE) problems throughout his career. Thus inculcating problem solving skills should be one of the learning objectives ...
Kirti Garg, Vasudeva Varma