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ICIDS
2010
Springer
13 years 4 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
ATAL
2004
Springer
14 years 1 months ago
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
ICDCSW
2007
IEEE
14 years 1 months ago
Towards Fair Event Dissemination
Event dissemination in large scale dynamic systems is typically claimed to be best achieved using decentralized peer-to-peer architectures. The rationale is to have every particip...
Sébastien Baehni, Rachid Guerraoui, Boris K...
IJCNN
2006
IEEE
14 years 1 months ago
Patterns, Hypergraphs and Embodied General Intelligence
—It is proposed that the creation of Artificial General Intelligence (AGI) at the human level and ultimately beyond is a problem addressable via integrating computer science algo...
Ben Goertzel
ICALT
2005
IEEE
14 years 1 months ago
Intelligent Learning Environment: Building Hybrid System from Standard Application and Web Application
In this paper, we explore the idea of Intelligent Learning Environment (ILE) by building a system for teaching and learning music in a web-based environment. Our system is a frame...
Keh-Siong Chee, Somnuk Phon-Amnuaisuk