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FECS
2006
159views Education» more  FECS 2006»
13 years 8 months ago
Why and How to Teach Game Programming
Game programming is interesting but tough. It could be counted as a sophisticated software development in an undergraduate curriculum because it deals with a wide range of knowled...
Chong-wei Xu
SIGCSE
1999
ACM
135views Education» more  SIGCSE 1999»
13 years 11 months ago
Testers and visualizers for teaching data structures
We present two tools to support the teaching of data structures and algorithms: Visualizers, which provide interactive visualizations of user-written data structures, and Testers,...
Ryan Shaun Baker, Michael Boilen, Michael T. Goodr...
SAC
2006
ACM
13 years 7 months ago
Efficient first-class generics on stock Java virtual machines
The second-class formulation of generics in Java 5.0 discards generic type information during compilation. As a result, Java 5.0 prohibits run-time type-dependent operations, gene...
James Sasitorn, Robert Cartwright
SIGCSE
2002
ACM
163views Education» more  SIGCSE 2002»
13 years 7 months ago
Design guidelines for the lab component of objects-first CS1
We adopt the view that CS1 labs are not programming assignments, and that they should not be used for grading students or assessing their level of understanding. Instead, we think...
Hamzeh Roumani

Book
537views
15 years 5 months ago
How to Think Like a Computer Scientist: Java Version
""The goal of this book is to teach you to think like a computer scientist. I like the way computer scientists think because they combine some of the best features of Mat...
Allen B. Downey