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134
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VIP
2000
15 years 5 months ago
A Fuzzy Rule-Based Interactive Methodology for Training Multimedia Actors
Computer animation has come a long way during the last decade and is now capable of producing near-realistic rendered 3D computer graphics models of expressive, talking, acting hu...
Savant Karunaratne, Hong Yan
142
Voted
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 9 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
124
Voted
SIGCSE
2010
ACM
182views Education» more  SIGCSE 2010»
15 years 10 months ago
Frances: a tool for understanding code generation
Compiler and programming language implementation courses are integral parts of many computer science curricula. However, the range of topics necessary to teach in such a course ar...
Tyler Sondag, Kian L. Pokorny, Hridesh Rajan
164
Voted
ATAL
1999
Springer
15 years 8 months ago
Towards a Distributed, Environment-Centered Agent Framework
Abstract. This paper will discuss the internal architecture for an agent framework called DECAF (Distributed Environment Centered Agent Framework). DECAF is a software toolkit for ...
John R. Graham, Keith Decker
125
Voted
BALT
2006
15 years 7 months ago
Pattern Repositories for Software Engineering Education
Abstract. Modern software engineering attacks its complexity problems by applying well-understood development principles. In particular, the systematic adoption of design patterns ...
Hans-Werner Sehring, Sebastian Bossung, Patrick Hu...