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» Teaching in a Wireless Learning Environment: A Case Study
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ITS
2004
Springer
129views Multimedia» more  ITS 2004»
14 years 1 months ago
Developing Learning by Teaching Environments That Support Self-Regulated Learning
Abstract. Betty’s Brain is a teachable agent system in the domain of river ecosystems that combines learning by teaching and self-regulation strategies to promote deep learning a...
Gautam Biswas, Krittaya Leelawong, Kadira Belynne,...
PERCOM
2009
ACM
14 years 3 months ago
Tracking and Annotation in Skills-Based Learning Environments
This paper outlines a series of experiments looking at the annotation and subsequent analysis of skills-based learning and teaching in the domain of Nursing. The experiments used ...
Mark J. Weal, Danius T. Michaelides, Kevin R. Page...
ACMSE
2008
ACM
13 years 10 months ago
Education and design: using human-computer interaction case studies to learn
As computers become increasingly integral to daily life there is a need for computer scientists to focus on the user. This, in part, entails developing applications that have inte...
Gregory Smith, Laurian C. Vega, D. Scott McCrickar...
SIGCSE
2002
ACM
131views Education» more  SIGCSE 2002»
13 years 8 months ago
Integrating a simulation case study into CS2: developing design, empirical and analysis skills
Case studies are widely used in business and medicine to help students learn from the successes and failures of practitioners in the field. This paper discusses the potential bene...
Kay A. Robbins, Catherine Sauls Key, Keith Dickins...
GAMEON
2007
13 years 10 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson