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» Teaching software engineering through game design
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2005
IEEE
93views Hardware» more  DATE 2005»
14 years 2 months ago
Model Reuse through Hardware Design Patterns
Increasing reuse opportunities is a well-known problem for software designers as well as for hardware designers. Nonetheless, current software and hardware engineering practices h...
Fernando Rincón, Francisco Moya, Jesú...
ITICSE
2004
ACM
14 years 2 months ago
Design and evolution of an undergraduate course on web application development
Web technologies have become essential in the computing curricula. However, teaching a Web development course to computing students is challenging because of large bodies of knowl...
Kwok-Bun Yue, Wei Ding 0003
SERP
2004
13 years 10 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
ICFP
2010
ACM
13 years 10 months ago
TeachScheme!: a checkpoint
In 1995, my team and I decided to create an outreach project that would use our research on functional programming to change the K-12 computer science curriculum. We had two diffe...
Matthias Felleisen
HCI
2007
13 years 10 months ago
A Requirement Engineering Approach to User Centered Design
: This paper describes an approach to integrate UCD activities into the existing Software Engineering practices and processes. The aim is to use the outcomes of UCD activities thro...
Dirk Zimmermann, Lennart Grötzbach