This paper presents a family-based software development process for aero-engine control software. The process uses a “family capability” derived from family analysis of the emb...
Karen Allenby, Simon Burton, Darren L. Buttle, Joh...
Producing usable documentation has always been a tedious task, and even communicating important knowledge about a system among collaborators is difficult. This paper describes an ...
Abstract. Traditionally, the use of good techniques to improve software modularity, such as advanced separation of concerns, has no impact in the user experience, for example while...
Jocelyne Nanard, Gustavo Rossi, Marc Nanard, Silvi...
Do software engineering students need interdisciplinary skills? Do students learn different things from an interdisciplinary project work than from software development projects? ...
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...