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» Teaching software engineering through game design
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NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
COMPSAC
2002
IEEE
14 years 1 months ago
Software Maintainability Improvement: Integrating Standards and Models
Software standards are highly recommended because they promise faster and more efficient ways for software development with proven techniques and standard notations. Designers who...
William C. Chu, Chih-Wei Lu, Chih-Hung Chang, Yeh-...
SIGSOFT
2007
ACM
14 years 9 months ago
Beyond refactoring: a framework for modular maintenance of crosscutting design idioms
Despite the automated refactoring support provided by today's IDEs many program transformations that are easy to conceptualize-such as improving the implementation of a desig...
Macneil Shonle, William G. Griswold, Sorin Lerner
LAWEB
2005
IEEE
14 years 2 months ago
Web Development Evolution: The Assimilation of Web Engineering Security
In today’s e-commerce environment, information is an incredibly valuable asset. Surveys indicate that companies are suffering staggering financial losses due to web security iss...
William Bradley Glisson, Ray Welland
MSR
2005
ACM
14 years 2 months ago
Improving evolvability through refactoring
Refactoring is one means of improving the structure of existing software. Locations for the application of refactoring are often based on subjective perceptions such as ”bad sme...
Jacek Ratzinger, Michael Fischer, Harald Gall