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» Teaching software engineering through game design
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SIGCSE
2009
ACM
111views Education» more  SIGCSE 2009»
14 years 9 months ago
Multi-site evaluation of SimSE
In this paper, we describe a multi-site evaluation of SimSE, an educational software engineering simulation game. This study was designed to build on our previous experience of ev...
Emily Oh Navarro, André van der Hoek
SIGSOFT
2005
ACM
14 years 9 months ago
Information hiding interfaces for aspect-oriented design
The growing popularity of aspect-oriented languages, such as AspectJ, and of corresponding design approaches, makes it important to learn how best to modularize programs in which ...
Kevin J. Sullivan, William G. Griswold, Yuanyuan S...
ICECCS
2007
IEEE
95views Hardware» more  ICECCS 2007»
14 years 3 months ago
A Novel Approach to the Detection of Cheating in Multiplayer Online Games
— Modern online multiplayer games are complex heterogeneous distributed systems comprised of servers and untrusted clients, which are often engineered under considerable commerci...
Peter Laurens, Richard F. Paige, Phillip J. Brooke...
ICSM
2006
IEEE
14 years 2 months ago
Source-Level Linkage: Adding Semantic Information to C++ Fact-bases
Facts extracted from source code have been used to support a variety of software engineering activities, ranging from architectural understanding, through detection of design patt...
Daqing Hou, H. James Hoover
CODES
2001
IEEE
14 years 17 days ago
A practical tool box for system level communication synthesis
This paper presents a practical approach to communication synthesis for hardware/software system specified as tasks communicating through lossless blocking channels. It relies on ...
Denis Hommais, Frédéric Pétro...