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» Teaching software engineering through game design
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ICSE
2005
IEEE-ACM
14 years 10 months ago
Explicit assumptions enrich architectural models
Design for change is a well-known adagium in software engineering. We separate concerns, employ well-designed interfaces, and the like to ease evolution of the systems we build. W...
Patricia Lago, Hans van Vliet
AVI
2006
13 years 11 months ago
The ASPICE project: inclusive design for the motor disabled
The ASPICE project aims at the development of a system which allows the neuromotor disabled persons to improve or recover their mobility (directly or by emulation) and communicati...
Fabio Aloise, Febo Cincotti, Fabio Babiloni, Maria...
ROMAN
2007
IEEE
175views Robotics» more  ROMAN 2007»
14 years 4 months ago
BuildBot: Robotic Monitoring of Agile Software Development Teams
Abstract - In this paper, we describe BuildBot, a robotic interface developed to assist with the continuous integration process utilized by agile software development teams. BuildB...
Ruth Ablett, Ehud Sharlin, Frank Maurer, Jörg...
IOLTS
2005
IEEE
120views Hardware» more  IOLTS 2005»
14 years 3 months ago
Side-Channel Issues for Designing Secure Hardware Implementations
Selecting a strong cryptographic algorithm makes no sense if the information leaks out of the device through sidechannels. Sensitive information, such as secret keys, can be obtai...
Lejla Batina, Nele Mentens, Ingrid Verbauwhede
APSEC
2006
IEEE
14 years 4 months ago
Secrobat: Secure and Robust Component-based Architectures
Software systems, component-based systems (CBS) in particular, have a lot of vulnerabilities that may be exploited by intruders. Companies spend much time and money to “patch”...
Artem Vorobiev, Jun Han