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» Teaching software engineering through game design
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ICRE
1998
IEEE
15 years 8 months ago
Scenario Usage in System Development: A Report on Current Practice
: Scenario-based approaches are becoming ubiquitous in systems analysis and design but their definition and scope remain vague. Complementing the recently proposed CREWS classifica...
Klaus Weidenhaupt, Klaus Pohl, Matthias Jarke, Pet...
141
Voted
AUIC
2004
IEEE
15 years 7 months ago
A Knowledge Management Approach to User Support
This paper considers the problem of computer user support and workplace learning in general. Theoretically our work is influenced by ideas on knowledge management, expertise netwo...
R. T. Jim Eales
136
Voted
ICFEM
2010
Springer
15 years 1 months ago
Reasoning about Safety and Progress Using Contracts
Designing concurrent or distributed systems with complex architectures while preserving a set of high-level requirements through all design steps is not a trivial task. Building up...
Imene Ben Hafaiedh, Susanne Graf, Sophie Quinton
143
Voted
ECLIPSE
2005
ACM
15 years 5 months ago
Bridging the gap between technical and social dependencies with Ariadne
One of the reasons why large-scale software development is difficult is the number of dependencies that software engineers need to face: e.g., dependencies among the software comp...
Erik Trainer, Stephen Quirk, Cleidson R. B. de Sou...
120
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COORDINATION
2004
Springer
15 years 9 months ago
A Component-Based Parallel Constraint Solver
As a case study that illustrates our view on coordination and component-based software engineering, we present the design and implementation of a parallel constraint solver. The pa...
Peter Zoeteweij, Farhad Arbab