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WSCG
2004
161views more  WSCG 2004»
13 years 11 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
VISUALIZATION
2003
IEEE
14 years 3 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
ATAL
2005
Springer
14 years 3 months ago
Preprocessing techniques for accelerating the DCOP algorithm ADOPT
Methods for solving Distributed Constraint Optimization Problems (DCOP) have emerged as key techniques for distributed reasoning. Yet, their application faces significant hurdles...
Syed Muhammad Ali, Sven Koenig, Milind Tambe
IPPS
2006
IEEE
14 years 3 months ago
A code motion technique for accelerating general-purpose computation on the GPU
Recently, graphics processing units (GPUs) are providing increasingly higher performance with programmable internal processors, namely vertex processors (VPs) and fragment process...
T. Ikeda, Fumihiko Ino, Kenichi Hagihara
PG
2002
IEEE
14 years 2 months ago
Visualization of Multidimensional, Multivariate Volume Data Using Hardware-Accelerated Non-Photorealistic Rendering Techniques
This paper presents a set of feature enhancement techniques coupled with hardware-accelerated nonphotorealistic rendering for generating more perceptually effective visualizations...
Aleksander Stompel, Eric B. Lum, Kwan-Liu Ma