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CI
2010
81views more  CI 2010»
13 years 7 months ago
Drama Management and Player Modeling for Interactive Fiction Games
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that imp...
Manu Sharma, Santiago Ontañón, Manis...
ACL
2011
13 years 1 months ago
Learning From Collective Human Behavior to Introduce Diversity in Lexical Choice
We analyze collective discourse, a collective human behavior in content generation, and show that it exhibits diversity, a property of general collective systems. Using extensive ...
Vahed Qazvinian, Dragomir R. Radev
CHI
2011
ACM
13 years 1 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
EMNLP
2011
12 years 10 months ago
Semi-Supervised Recursive Autoencoders for Predicting Sentiment Distributions
We introduce a novel machine learning framework based on recursive autoencoders for sentence-level prediction of sentiment label distributions. Our method learns vector space repr...
Richard Socher, Jeffrey Pennington, Eric H. Huang,...
ICIP
2006
IEEE
14 years 12 months ago
Topic Tracking Across Broadcast News Videos with Visual Duplicates and Semantic Concepts
Videos from distributed sources (e.g., broadcasts, podcasts, blogs, etc.) have grown exponentially. Topic threading is very useful for organizing such large-volume information sou...
Winston H. Hsu, Shih-Fu Chang