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» Terrain generation using genetic algorithms
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VRML
1999
ACM
14 years 1 months ago
The Kinetic Mandala: Audio a-Life in a Web-based 3D Environment
We describe the use of artificial life (genetic) algorithms to generate auditory behaviors within 3D graphical environments. Small, high-quality soundfiles are algorithmically rec...
Maribeth Back, Maureen C. Stone
GECCO
2005
Springer
119views Optimization» more  GECCO 2005»
14 years 2 months ago
A multi-objective evolutionary approach to peptide structure redesign and stabilization
The prediction of the native structures of proteins, the socalled protein folding problem, is a NP hard multi-minima optimization problem for which to date no routine solutions ex...
Tim Hohm, Daniel Hoffmann
CEC
2005
IEEE
14 years 2 months ago
Dynamic power minimization during combinational circuit testing as a traveling salesman problem
Testing of VLSI circuits can cause generation of excessive heat which can damage the chips under test. In the random testing environment, high-performance CMOS circuits consume sig...
Artem Sokolov, Alodeep Sanyal, L. Darrell Whitley,...
ISQED
2005
IEEE
95views Hardware» more  ISQED 2005»
14 years 2 months ago
Power Supply Noise-Aware Scheduling and Allocation for DSP Synthesis
As technology scales down, power supply noise is becoming a performance and reliability bottleneck in modern VLSI. We propose a power supply noise-aware design methodology for hig...
Dongku Kang, Yiran Chen, Kaushik Roy
EH
2004
IEEE
163views Hardware» more  EH 2004»
14 years 18 days ago
Towards Evolvable Analog Artificial Neural Networks Controllers
This work deals with the design of analog circuits for Artificial Neural Networks (ANNs) controllers using an Evolvable Hardware (EHW) platform. ANNs are massively parallel system...
José Franco Machado do Amaral, Jorge Lu&iac...