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UM
2007
Springer
14 years 1 months ago
Inducing User Affect Recognition Models for Task-Oriented Environments
Accurately recognizing users’ affective states could contribute to more productive and enjoyable interactions, particularly for task-oriented learning environments. In addition t...
Sunyoung Lee, Scott W. McQuiggan, James C. Lester
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
13 years 12 months ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
ISMAR
2005
IEEE
14 years 1 months ago
A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl
AINA
2007
IEEE
14 years 1 months ago
How to Study Wireless Mesh Networks: A hybrid Testbed Approach
— Simulation is the most famous way to study wireless an mobile networks since they offer a convenient combination of flexibility and controllability. However, their largest dis...
Alexander Zimmermann, Mesut Günes, Martin Wen...
SI3D
1999
ACM
13 years 12 months ago
Voodoo dolls: seamless interaction at multiple scales in virtual environments
The Voodoo Dolls technique is a two-handed interaction technique for manipulating objects at a distance in immersive virtual environments. This technique addresses some limitation...
Jeffrey S. Pierce, Brian C. Stearns, Randy F. Paus...