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CHI
2003
ACM
14 years 8 months ago
Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments
We studied the effects of varying the fidelity and automation levels of a Ubicomp application prototype. Our results show that the interactive prototype captured the same usabilit...
Linchuan Liu, Peter Khooshabeh
ICSOC
2010
Springer
13 years 6 months ago
A Programmble Fault Injection Testbed Generator for SOA
In this demo paper we present the prototype of our fault injection testbed generator. Our tool empowers engineers to generate emulated SOA environments and to program fault injecti...
Lukasz Juszczyk, Schahram Dustdar
VR
1999
IEEE
154views Virtual Reality» more  VR 1999»
13 years 12 months ago
A Virtual Assembly Design Environment
The Virtual Assembly Design Environment (VADE) is a Virtual Reality (VR) based engineering application which allows engineers to evaluate, analyze, and plan the assembly of mechan...
Sankar Jayaram, Yong Wang, Uma Jayaram, Kevin W. L...
VTC
2010
IEEE
102views Communications» more  VTC 2010»
13 years 6 months ago
Trace-Based Evaluation of Rate Adaptation Schemes in Vehicular Environments
Abstract—There has been a variety of rate adaptation solutions proposed for both indoor and mobile scenarios. However, dynamic channel changing conditions (e.g., temporal channel...
Kevin C. Lee, Juan M. Navarro, Tin Y. Chong, Uichi...
INTETAIN
2005
Springer
14 years 1 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...