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NETGAMES
2005
ACM
14 years 1 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
AADEBUG
2005
Springer
14 years 1 months ago
Jockey: a user-space library for record-replay debugging
Jockey is an execution record/replay tool for debugging Linux programs. It records invocations of system calls and CPU instructions with timing-dependent effects and later replays...
Yasushi Saito
DIGRA
2005
Springer
14 years 1 months ago
Interactive Story Writing in the Classroom: Using Computer Games
Interactive story writing is a new medium for creative expression. The story “writer” uses a computer game (such as BioWare’s Neverwinter Nights) to create an interactive st...
Jonathan Schaeffer, Mike Carbonaro, Duane Szafron,...
EPEW
2005
Springer
14 years 1 months ago
Verifying the Conformance of Web Services to Global Interaction Protocols: A First Step
Abstract. Global choreographies define the rules that peers should respect in their interaction, with the aim of guaranteeing interoperability. act choreography can be seen as a p...
Matteo Baldoni, Cristina Baroglio, Alberto Martell...
GECCO
2005
Springer
100views Optimization» more  GECCO 2005»
14 years 1 months ago
Evolutionary tree genetic programming
We introduce a clustering-based method of subpopulation management in genetic programming (GP) called Evolutionary Tree Genetic Programming (ETGP). The biological motivation behin...
Ján Antolík, William H. Hsu