Sciweavers

41 search results - page 6 / 9
» Testing Scenario Implementation with Behavior Contracts
Sort
View
NETGAMES
2005
ACM
14 years 1 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
WOWMOM
2006
ACM
111views Multimedia» more  WOWMOM 2006»
14 years 1 months ago
An Experimental Testbed and Methodology for Characterizing IEEE 802.11 Network Cards
— It has been observed that IEEE 802.11 commercial cards produced by different vendors show a different behavior in terms of perceived throughput or access delay. Performance dif...
Antonio Di Stefano, Giovanni Terrazzino, Luca Scal...
ICRA
2006
IEEE
85views Robotics» more  ICRA 2006»
14 years 1 months ago
A Multi-robot System for Continuous Area Sweeping Tasks
— As mobile robots become increasingly autonomous over extended periods of time, opportunities arise for their use on repetitive tasks. We define and implement behaviors for a c...
Mazda Ahmadi, Peter Stone
WETICE
1998
IEEE
13 years 12 months ago
Using Components for Modeling Intelligent and Collaborative Mobile Agents
Intelligence, collaboration and mobility are the main important features in designing agents for electronic commercial systems. But very few systems permit to implement agents whi...
Min-Jung Woo, Jean-Pierre Briot, Jacques Ferber
AAAI
1994
13 years 9 months ago
High Dimension Action Spaces in Robot Skill Learning
Table lookup with interpolation is used for many learning and adaptation tasks. Redundant mappings capture the important concept of \motor skill," which is important in real,...
Jeff G. Schneider