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ISCAS
2006
IEEE
144views Hardware» more  ISCAS 2006»
14 years 4 months ago
A VLSI spike-driven dynamic synapse which learns only when necessary
— We describe an analog VLSI circuit implementing spike-driven synaptic plasticity, embedded in a network of integrate-and-fire neurons. This biologically inspired synapse is hi...
S. Mitra, Stefano Fusi, Giacomo Indiveri
QSIC
2006
IEEE
14 years 4 months ago
Static Slicing for Pervasive Programs
Pervasive programs should be context-aware, which means that program functions should react according to changing environmental conditions. Slicing, as an important class of code ...
Heng Lu, W. K. Chan, T. H. Tse
ISLPED
2006
ACM
140views Hardware» more  ISLPED 2006»
14 years 4 months ago
L-CBF: a low-power, fast counting bloom filter architecture
—An increasing number of architectural techniques rely on hardware counting bloom filters (CBFs) to improve upon the enegy, delay and complexity of various processor structures. ...
Elham Safi, Andreas Moshovos, Andreas G. Veneris
CIG
2005
IEEE
14 years 4 months ago
Board Evaluation For The Virus Game
Abstract- The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a C...
Peter I. Cowling
ICMCS
2005
IEEE
97views Multimedia» more  ICMCS 2005»
14 years 4 months ago
A computationally efficient 3D shape rejection algorithm
In this paper, we present an efficient 3D shape rejection algorithm for unlabeled 3D markers. The problem is important in domains such as rehabilitation and the performing arts. T...
Yinpeng Chen, Hari Sundaram