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» Texture and Shape Synthesis on Surfaces
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TOG
2002
212views more  TOG 2002»
13 years 7 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...
ICCV
2007
IEEE
14 years 9 months ago
Fitting a Morphable Model to 3D Scans of Faces
This paper presents a top-down approach to 3D data analysis by fitting a Morphable Model to scans of faces. In a unified framework, the algorithm optimizes shape, texture, pose an...
Volker Blanz, Kristina Scherbaum, Hans-Peter Seide...
IROS
2006
IEEE
144views Robotics» more  IROS 2006»
14 years 1 months ago
Hierarchical Featureless Tracking for Position-Based 6-DoF Visual Servoing
— Classical position-based visual servoing approaches rely on the presence of distinctive features in the image such as corners and edges. In this contribution we exploit a hiera...
Wolfgang Sepp, Stefan Fuchs, Gerd Hirzinger
VISUALIZATION
1998
IEEE
13 years 12 months ago
Size preserving pattern mapping
We introduce a new approach for mapping texture on volumetric iso-surfaces and parametric surfaces. Our approach maps 2D images on surfaces while maintaining continuity and preser...
Yair Kurzion, Torsten Möller, Roni Yagel
CGF
2000
174views more  CGF 2000»
13 years 7 months ago
Multiresolution shape deformations for meshes with dynamic vertex connectivity
Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flex...
Leif Kobbelt, Thilo Bareuther, Hans-Peter Seidel