A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
This paper presents a top-down approach to 3D data analysis by fitting a Morphable Model to scans of faces. In a unified framework, the algorithm optimizes shape, texture, pose an...
— Classical position-based visual servoing approaches rely on the presence of distinctive features in the image such as corners and edges. In this contribution we exploit a hiera...
We introduce a new approach for mapping texture on volumetric iso-surfaces and parametric surfaces. Our approach maps 2D images on surfaces while maintaining continuity and preser...
Multiresolution shape representation is a very effective way to decompose surface geometry into several levels of detail. Geometric modeling with such representations enables flex...