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» Texture feature representation in dynamic environments
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AFRIGRAPH
2003
ACM
14 years 1 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
ICPR
2008
IEEE
14 years 2 months ago
Hybrid Layered Video Encoding for Mobile Internet-Based Computer Vision and Multimedia Applications
Mobile networked environments are typically resource constrained in terms of the available bandwidth and battery capacity on mobile devices. Realtime video applications entail the ...
Suchendra M. Bhandarkar, Siddhartha Chattopadhyay,...
SIPS
2006
IEEE
14 years 1 months ago
Configuration and Representation of Large-Scale Dataflow Graphs using the Dataflow Interchange Format
—A wide variety of DSP design tools have been developed that incorporate dataflow graph representations into their GUI-based design environments. However, as the complexity of ap...
Ivan Corretjer, Chia-Jui Hsu, Shuvra S. Bhattachar...
CIVR
2007
Springer
231views Image Analysis» more  CIVR 2007»
14 years 1 months ago
Classification of video events using 4-dimensional time-compressed motion features
Among the various types of semantic concepts modeled, events pose the greatest challenge in terms of computational power needed to represent the event and accuracy that can be ach...
Alexander Haubold, Milind R. Naphade
ICASSP
2011
IEEE
12 years 11 months ago
Speaker authentication using video-based lip information
The lip-region can be interpreted as either a genetic or behavioural biometric trait depending on whether static or dynamic information is used. In this paper, we use a texture de...
Budhaditya Goswami, Chi-Ho Chan, Josef Kittler, Wi...