As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...
We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In cont...
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepen...
We present an efficient method for volume rendering by raycasting on the CPU. We employ coherent packet traversal of an implicit bounding volume hierarchy, heuristically pruned u...
Aaron Knoll, Sebastian Thelen, Ingo Wald, Charles ...
Pre-integrated volume rendering has become one of the most efficient and important techniques in three dimensional medical visualization. It can produce high-quality images with le...
Trivariate data is commonly visualized using isosurfaces or direct volume rendering. When exploring scalar fields by isosurface extraction it is often difficult to choose isoval...