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ATAL
2008
Springer
13 years 11 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
CHI
2009
ACM
14 years 3 months ago
"Pimp My Roomba": designing for personalization
We present a study of how householders personalize their domestic vacuuming robot, iRobot’s Roomba™. In particular, we build on Blom and Monk’s [3] theory of personalization...
Ja-Young Sung, Rebecca E. Grinter, Henrik I. Chris...
AAAI
2000
13 years 10 months ago
Predicting UNIX Command Lines: Adjusting to User Patterns
As every user has his own idiosyncrasies and preferences, an interface that is honed for one user may be problematic for another. To accommodate a diverse range of users, many com...
Benjamin Korvemaker, Russell Greiner
IWC
2007
106views more  IWC 2007»
13 years 9 months ago
The role of social presence in establishing loyalty in e-Service environments
Compared to offline shopping, the online shopping experience may be viewed as lacking human warmth and sociability as it is more impersonal, anonymous, automated and generally dev...
Dianne Cyr, Khaled Hassanein, Milena M. Head, Alex...
WD
2010
13 years 6 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...