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CHI
2003
ACM
14 years 10 months ago
Shiny happy people building trust?: photos on e-commerce websites and consumer trust
Designing for trust in technology-mediated interaction is an increasing concern in CHI. In advertising, images of people have long been used to create positive attitudes to produc...
Jens Riegelsberger, Martina Angela Sasse, John D. ...
CIKM
2009
Springer
13 years 10 months ago
Improving search engines using human computation games
Work on evaluating and improving the relevance of web search engines typically use human relevance judgments or clickthrough data. Both these methods look at the problem of learni...
Hao Ma, Raman Chandrasekar, Chris Quirk, Abhishek ...
ROBOCUP
2004
Springer
110views Robotics» more  ROBOCUP 2004»
14 years 3 months ago
UCHILSIM: A Dynamically and Visually Realistic Simulator for the RoboCup Four Legged League
UCHILSIM is a robotic simulator specially developed for the RoboCup four-legged league. It reproduces with high accuracy the dynamics of AIBO motions and its interactions with the ...
Juan Cristóbal Zagal, Javier Ruiz-del-Solar
ML
2010
ACM
138views Machine Learning» more  ML 2010»
13 years 4 months ago
Mining adversarial patterns via regularized loss minimization
Traditional classification methods assume that the training and the test data arise from the same underlying distribution. However, in several adversarial settings, the test set is...
Wei Liu, Sanjay Chawla
SIGMETRICS
2004
ACM
118views Hardware» more  SIGMETRICS 2004»
14 years 3 months ago
A game theoretic approach to provide incentive and service differentiation in P2P networks
Traditional Peer-to-Peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can easily access information without contributing any ...
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, D...