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» The 3D Model Acquisition Pipeline
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MIRAGE
2009
Springer
14 years 2 months ago
Tracking Human Motion with Multiple Cameras Using an Articulated Model
This paper presents a markerless motion capture pipeline based on volumetric reconstruction, skeletonization and articulated ICP with hard constraints. The skeletonization produces...
Davide Moschini, Andrea Fusiello
CGI
2001
IEEE
13 years 11 months ago
Volumes of Expression: Artistic Modelling and Rendering of Volume Datasets
This paper presents the design and implementation of artistic effects in modelling and rendering of volume datasets. Following different stages of a volume-based graphics pipeline...
Steve M. F. Treavett, Min Chen, Richard Satherley,...
ECCV
2010
Springer
14 years 13 days ago
Photo-consistent Planar Patches from Unstructured Cloud of Points
Abstract. Planar patches are a very compact and stable intermediate representation of 3D scenes, as they are a good starting point for a complete automatic reconstruction of surfac...
DATE
2004
IEEE
126views Hardware» more  DATE 2004»
13 years 11 months ago
GRAAL - A Development Framework for Embedded Graphics Accelerators
This paper presents a versatile hardware/software cosimulation and co-design environment for embedded 3D graphics accelerators. The GRAphics AcceLerator design exploration framewo...
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
ISMAR
2005
IEEE
14 years 1 months ago
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment
A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their...
Xiyong Wang, Aaron Kotranza, John Quarles, Benjami...