Thanks to the WebGL graphics API specification for the JavaScript programming language, the possibility of using the GPU capabilities in a web browser without the need for an ad-...
Marco Di Benedetto, Federico Ponchio, Fabio Ganove...
In this paper, a unified, segmentation-based approach is proposed to deal with both stereo reconstruction and moving objects detection problems using multiple stereo mosaics. Each...
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
Apart from visualization tasks, three-dimensional (3D) data management features are not or only hardly available in current spatial database systems and Geographic Information Sys...
An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact vo...