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» The Architecture of a Distributed Virtual Worlds System
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ICRA
2006
IEEE
94views Robotics» more  ICRA 2006»
14 years 1 months ago
Totally Distributed Motion Control of Sphere World Multi-agent Systems using Decentralized Navigation Functions
— A distributed feedback control architecture that guarantees collision avoidance and destination convergence for multiple sphere world holonomic agents is presented. The well es...
Dimos V. Dimarogonas, Kostas J. Kyriakopoulos, Dim...
CW
2005
IEEE
14 years 1 months ago
Agent Models for Dynamic 3D Virtual Worlds
Agents are systems capable of perceiving their environment through sensors, reasoning about their sensory input using some characteristic reasoning process and acting in their env...
Mary Lou Maher, Kathryn Elizabeth Merrick
CEC
2007
IEEE
14 years 1 months ago
Evolutionary optimization of parameters for distributed virtual environments
—In a distributed virtual environment interest management schemes attempt to ensure virtual world objects exchange messages only if they are interacting. This provides an opportu...
Simon E. Parkin, Peter Andras, Graham Morgan
MMM
2010
Springer
205views Multimedia» more  MMM 2010»
14 years 4 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
GCC
2006
Springer
13 years 11 months ago
Redar: A Remote Desktop Architecture for the Distributed Virtual Personal Computing
Some popular computing technologies, such as ubiquitous computing, grid computing and thin-client computing, bring people to a much more distributed and pervasive computing enviro...
Yuedong Zhang, Zhenhua Song, Dingju Zhu, Zhuan Che...