Sciweavers

427 search results - page 17 / 86
» The CODE 2.0 graphical parallel programming language
Sort
View
IPPS
2006
IEEE
14 years 1 months ago
A code motion technique for accelerating general-purpose computation on the GPU
Recently, graphics processing units (GPUs) are providing increasingly higher performance with programmable internal processors, namely vertex processors (VPs) and fragment process...
T. Ikeda, Fumihiko Ino, Kenichi Hagihara
ICFP
2007
ACM
14 years 7 months ago
Type-safe higher-order channels in ML-like languages
As a means of transmitting not only data but also code encapsulated within functions, higher-order channels provide an advanced form of task parallelism in parallel computations. ...
Sungwoo Park
ISPDC
2006
IEEE
14 years 1 months ago
Distributed, Real-Time Programming on Commodity POSIX Systems: A Preliminary Report
We present an incipient implementation of a programming language that allows programming of realtime applications distributed over a network. We have several goals in mind: First,...
Stefan D. Bruda, Petter Haggholm, Scott Stoddard
ASPLOS
2009
ACM
14 years 8 months ago
Understanding software approaches for GPGPU reliability
Even though graphics processors (GPUs) are becoming increasingly popular for general purpose computing, current (and likely near future) generations of GPUs do not provide hardwar...
Martin Dimitrov, Mike Mantor, Huiyang Zhou
IPPS
2007
IEEE
14 years 2 months ago
Software Tools for Performance Modeling of Parallel Programs
This paper presents a framework based on a user driven methodology to obtain analytical models of MPI applications on parallel systems in a systematic and easy to use way. This me...
Diego Rodriguez Martínez, Vicente Blanco P&...