We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
: Significant progress has been made by the computer vision community in recent years along two fronts: (i) developing complex spatial-temporal models for object registration and t...
Computational complexity has been the primary challenge of many VLSI CAD applications. The emerging multicore and manycore microprocessors have the potential to offer scalable perf...
Despite the impressive progress of logic synthesis in the past decade, finding the best architecture for a given circuit still remains an open problem and largely unsolved. In mos...
As minimum feature sizes continue to shrink, patterned features have become significantly smaller than the wavelength of light used in optical lithography. As a result, the requir...
Puneet Gupta, Andrew B. Kahng, Dennis Sylvester, J...