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ICALT
2010
IEEE
13 years 10 months ago
Spatializing Social Practices in Mobile Game-Based Learning
The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
Susan Gwee, Yam-San Chee, Ek-Ming Tan
ICRA
2009
IEEE
161views Robotics» more  ICRA 2009»
14 years 3 months ago
Learning and generalization of motor skills by learning from demonstration
— We provide a general approach for learning robotic motor skills from human demonstration. To represent an observed movement, a non-linear differential equation is learned such ...
Peter Pastor, Heiko Hoffmann, Tamim Asfour, Stefan...
ICALT
2006
IEEE
14 years 3 months ago
Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning
Mobile Augmented Reality System (MARS) based elearning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS...
Jayfus T. Doswell
ICALT
2008
IEEE
14 years 3 months ago
Competence Based Educational Metadata for Supporting Lifelong Competence Development Programmes
In the context of the emerging paradigm of Lifelong Learning, competence-based learning is gradually attracting the attention of the Technology-Enhanced Learning community, since ...
Demetrios G. Sampson, Demetrios Fytros
WALTD
2008
100views Education» more  WALTD 2008»
13 years 10 months ago
Personalised Support for Students with Disabilities based on Psycho-educational Guidelines
In this paper we present research works we are addressing in EU4ALL project (IST-2006-034778) to enable Higher Education (HE) institutions to support and attend the accessibility ...
Alejandro Rodríguez-Ascaso, Olga C. Santos,...