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ACMACE
2005
ACM
14 years 1 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
DATE
2009
IEEE
98views Hardware» more  DATE 2009»
14 years 2 months ago
A real-time application design methodology for MPSoCs
This paper presents a novel technique for the modeling, simulation, and analysis of real-time applications on MultiProcessor Systems-on-Chip (MPSoCs). This technique is based on a...
Giovanni Beltrame, Luca Fossati, Donatella Sciuto
DATE
2006
IEEE
128views Hardware» more  DATE 2006»
14 years 2 months ago
Efficient link capacity and QoS design for network-on-chip
This paper addresses the allocation of link capacities in the automated design process of a network-on-chip based system. Communication resource costs are minimized under Quality-...
Zvika Guz, Isask'har Walter, Evgeny Bolotin, Israe...
DAGSTUHL
1996
13 years 9 months ago
A Uniform Approach for Compile-Time and Run-Time Specialization
As partial evaluation gets more mature, it is now possible to use this program transformation technique to tackle realistic languages and real-size application programs. However, t...
Charles Consel, Luke Hornof, François No&eu...
MOBISYS
2009
ACM
14 years 8 months ago
A framework of energy efficient mobile sensing for automatic user state recognition
Urban sensing, participatory sensing, and user activity recognition can provide rich contextual information for mobile applications such as social networking and location-based se...
Yi Wang, Jialiu Lin, Murali Annavaram, Quinn Jacob...