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» The Design of a Parallel Graphics Interface
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CORR
2010
Springer
135views Education» more  CORR 2010»
13 years 7 months ago
Gravitational tree-code on graphics processing units: implementation in CUDA
We present a new very fast tree-code which runs on massively parallel Graphical Processing Units (GPU) with NVIDIA CUDA architecture. The tree-construction and calculation of mult...
Evghenii Gaburov, Jeroen Bédorf, Simon Port...
UIST
1994
ACM
13 years 11 months ago
Extending a Graphical Toolkit for Two-handed Interaction
Multimodal interaction combines input from multiple sensors such as pointing devices or speech recognition systems, in order to achieve more fluid and natural interaction. Twohand...
Stéphane Chatty
VLSID
2009
IEEE
177views VLSI» more  VLSID 2009»
14 years 8 months ago
Accelerating System-Level Design Tasks Using Commodity Graphics Hardware: A Case Study
Many system-level design tasks (e.g. timing analysis, hardware/software partitioning and design space exploration) involve computational kernels that are intractable (usually NP-ha...
Unmesh D. Bordoloi, Samarjit Chakraborty
CHI
2009
ACM
14 years 8 months ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible inte...
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr...
UIST
2010
ACM
13 years 5 months ago
D-Macs: building multi-device user interfaces by demonstrating, sharing and replaying design actions
Multi-device user interface design mostly implies creating a suitable interface for each targeted device, using a diverse set of design tools and toolkits. This is a time consumin...
Jan Meskens, Kris Luyten, Karin Coninx