Sciweavers

11653 search results - page 2005 / 2331
» The Development of the C Language
Sort
View
AIIDE
2008
15 years 7 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
ICIA
2007
15 years 7 months ago
VizScript: Visualizing Complex Interactions in Multi-Agent Systems
We address the problem of users creating visualizations to debug and understand multi-agent systems. The key challenges are that (1) needs arise dynamically, i.e., it is difficult...
Jing Jin, Rajiv T. Maheswaran, Romeo Sanchez, Pedr...
NSDI
2007
15 years 7 months ago
WiDS Checker: Combating Bugs in Distributed Systems
Despite many efforts, the predominant practice of debugging a distributed system is still printf-based log mining, which is both tedious and error-prone. In this paper, we present...
Xuezheng Liu, Wei Lin, Aimin Pan, Zheng Zhang
ACMIDC
2008
15 years 6 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
ATAL
2008
Springer
15 years 6 months ago
LS/ABPM - an agent-powered suite for goal-oriented autonomic BPM
In this paper we shortly describe the Living Systems Autonomic Business Process Management (LS/ABPM) software product. LS/ABPM is an integrated environment, based on J2EE, Eclipse...
Giovanni Rimassa, Martin E. Kernland, Roberto Ghiz...
« Prev « First page 2005 / 2331 Last » Next »