Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
We address the problem of users creating visualizations to debug and understand multi-agent systems. The key challenges are that (1) needs arise dynamically, i.e., it is difficult...
Jing Jin, Rajiv T. Maheswaran, Romeo Sanchez, Pedr...
Despite many efforts, the predominant practice of debugging a distributed system is still printf-based log mining, which is both tedious and error-prone. In this paper, we present...
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
In this paper we shortly describe the Living Systems Autonomic Business Process Management (LS/ABPM) software product. LS/ABPM is an integrated environment, based on J2EE, Eclipse...
Giovanni Rimassa, Martin E. Kernland, Roberto Ghiz...