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ATAL
2010
Springer
13 years 8 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron
EMSOFT
2005
Springer
14 years 27 days ago
Real-time interfaces for interface-based design of real-time systems with fixed priority scheduling
The central idea behind interface-based design is to describe components by a component interface. In contrast to a component description that describes what a component does, a c...
Ernesto Wandeler, Lothar Thiele
ATAL
2003
Springer
14 years 18 days ago
Rational action in agent programs with prioritized goals
Agent theories and agent programs are two very different styles of specification of agent behavior. The former are declarative in nature, while the latter have an imperative fl...
Sebastian Sardiña, Steven Shapiro
ATAL
2008
Springer
13 years 9 months ago
Self-interested database managers playing the view maintenance game
A database view is a dynamic virtual table composed of the result set of a query, often executed over different underlying databases. The view maintenance problem concerns how a v...
Hala Mostafa, Victor R. Lesser, Gerome Miklau
ATAL
2009
Springer
14 years 1 months ago
Actor-agent application for train driver rescheduling
This paper describes the design, implementation, visualizations, results and lessons learned of a novel real-world socio-technical research system for the purpose of rescheduling ...
Erwin J. W. Abbink, David G. A. Mobach, Pieter-Jan...