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VMV
2003
186views Visualization» more  VMV 2003»
13 years 8 months ago
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
MSWIM
2005
ACM
14 years 27 days ago
Performance analysis of the intertwined effects between network layers for 802.11g transmissions
While the canonical behavior of today’s home Internet users involves several residents concurrently executing diverse Internet applications, the most common home configuration ...
Jon Gretarsson, Feng Li, Mingzhe Li, Ashish Samant...
MCS
2010
Springer
13 years 5 months ago
2D vertex modeling for the simulation of grain growth and related phenomena
A vertex model for the simulation of grain growth and grain boundary migration is developed and its implementation is explained in detail. The utilization of the model is also exe...
L. A. Barrales Mora
SCA
2007
13 years 9 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
SIGGRAPH
2010
ACM
13 years 11 months ago
Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes
We present a method for real-time sound propagation that captures all wave effects, including diffraction and reverberation, for multiple moving sources and a moving listener in a...
Nikunj Raghuvanshi, John Snyder, Ravish Mehra, Min...