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VMV
2003

Simulation, Modelling and Rendering of Incompressible Fluids in Real Time

14 years 1 months ago
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical complexity. Fluid flow is described by the 2D Navier-Stokes equations; wave effects are represented according to the wave equation for shallow water waves on a height-field. A novel mechanism for coupling flow and wave behaviour is introduced to efficiently handle transport along a fluid flow and accurate wave propagation on the fluid surface. An additional noise-based animation of detailed fluid structures further improves the realistic appearance. Rendering makes use of fragment operations on consumer-level GPUs to allow for a physically guided representation of reflection, refraction and Fresnel blending of light.
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma
Added 01 Nov 2010
Updated 01 Nov 2010
Type Conference
Year 2003
Where VMV
Authors Thomas Klein, Mike Eissele, Daniel Weiskopf, Thomas Ertl
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