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SI3D
2012
ACM
12 years 3 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
GLOBECOM
2009
IEEE
13 years 11 months ago
Restarting Particle Filters: An Approach to Improve the Performance of Dynamic Indoor Localization
Particle filters have been found to be effective in tracking mobile targets in indoor environments. One frequently encountered problem in these settings occurs when the target'...
Begumhan Turgut, Richard P. Martin
TOCHI
2002
63views more  TOCHI 2002»
13 years 7 months ago
Rivalry and interference with a head-mounted display
Perceptual factors that effect monocular, transparent (a.k.a "see-thru") head mounted displays include binocular rivalry, visual interference, and depth of focus. We rep...
Robert S. Laramee, Colin Ware
CHI
2002
ACM
14 years 7 months ago
Acquisition of expanding targets
There exist several user interface widgets that dynamically grow in size in response to the user's focus of attention. Some of these, such as icons in toolbars, expand to fac...
Michael J. McGuffin, Ravin Balakrishnan
MICRO
2000
IEEE
71views Hardware» more  MICRO 2000»
13 years 11 months ago
Improving BTB performance in the presence of DLLs
Dynamically Linked Libraries (DLLs) promote software modularity, portability, and flexibility and their use has become widespread. In this paper, we characterize the behavior of f...
Stevan A. Vlaovic, Edward S. Davidson, Gary S. Tys...