This paper presents a multiple-agent architecture created in Max/ MSP that generates polyphonic rhythmic patterns which continuously evolve and develop in a musically intelligent m...
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
Let F be a cellular automaton (CA). This paper establishes necessary conditions for F in order to be intrinsically universal. The central idea is to consider the communication com...
Eric Goles Chacc, Pierre-Etienne Meunier, Ivan Rap...
We develop a simple yet accurate analysis of the interference distribution in a cellular system, with particular emphasis on a two-hop fixed relay network, though the analysis may...
Sebastian S. Szyszkowicz, Halim Yanikomeroglu, Ema...
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...