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» The Ethics of Computer Game Design
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AAMAS
2010
Springer
13 years 10 months ago
Evolutionary mechanism design: a review
Abstract The advent of large-scale distributed systems poses unique engineering challenges. In open systems such as the internet it is not possible to prescribe the behaviour of al...
Steve Phelps, Peter McBurney, Simon Parsons
CSCW
2004
ACM
14 years 3 months ago
Assembling the senses: towards the design of cooperative interfaces for visually impaired users
The needs of blind and visually impaired users are seriously under-investigated in CSCW. We review work on assistive interfaces especially concerning how collaboration between sig...
Fredrik Winberg, John Bowers
ASPDAC
2004
ACM
169views Hardware» more  ASPDAC 2004»
14 years 3 months ago
Design of real-time VGA 3-D image sensor using mixed-signal techniques
— We have developed the first real-time 3-D image sensor with VGA pixel resolution using mixed-signal techniques to achieve high-speed and high-accuracy range calculation based ...
Yusuke Oike, Makoto Ikeda, Kunihiro Asada
ANCS
2009
ACM
13 years 7 months ago
Design and performance analysis of a DRAM-based statistics counter array architecture
The problem of maintaining efficiently a large number (say millions) of statistics counters that need to be updated at very high speeds (e.g. 40 Gb/s) has received considerable re...
Haiquan (Chuck) Zhao, Hao Wang, Bill Lin, Jun (Jim...
CHI
2004
ACM
14 years 10 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk