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» The Ethics of Computer Game Design
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DAC
2006
ACM
14 years 3 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...
AINA
2009
IEEE
14 years 4 months ago
Social Network-Based Trust for Agent-Based Services
— In service-oriented environments, reputation-based service selection is gaining increasing prominence. We propose in this paper a social network-based approach to model and ana...
Jamal Bentahar, Babak Khosravifar, Maziar Gomrokch...
MIDDLEWARE
2010
Springer
13 years 8 months ago
Kevlar: A Flexible Infrastructure for Wide-Area Collaborative Applications
Abstract. While Web Services ensure interoperability and extensibility for networked applications, they also complicate the deployment of highly collaborative systems, such as virt...
Qi Huang, Daniel A. Freedman, Ymir Vigfusson, Ken ...
DAC
2008
ACM
13 years 11 months ago
Protecting bus-based hardware IP by secret sharing
Our work addresses protection of hardware IP at the mask level with the goal of preventing unauthorized manufacturing. The proposed protocol based on chip locking and activation i...
Jarrod A. Roy, Farinaz Koushanfar, Igor L. Markov
TABLETOP
2006
IEEE
14 years 3 months ago
Extending Tabletops to Support Flexible Collaborative Interactions
Tabletops have been used to support a range of colocated activities, from games to image sorting. However, their limited display space and resolution can restrict the kinds of col...
Yvonne Rogers, Youn-Kyung Lim, William R. Hazlewoo...