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» The Ethics of Computer Game Design
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ASAP
2009
IEEE
143views Hardware» more  ASAP 2009»
16 years 17 days ago
Scalar Processing Overhead on SIMD-Only Architectures
—The Cell processor consists of a general-purpose core and eight cores with a complete SIMD instruction set. Although originally designed for multimedia and gaming, it is current...
Arnaldo Azevedo Filho, Ben H. H. Juurlink
CHI
2010
ACM
15 years 10 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels
CSE
2009
IEEE
15 years 10 months ago
Collaborative Mining in Multiple Social Networks Data for Criminal Group Discovery
—The hidden knowledge in social networks data can be regarded as an important resource for criminal investigations which can help finding the structure and organization of a crim...
Amin Milani Fard, Martin Ester
AGS
2009
Springer
15 years 10 months ago
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
Many research projects oriented on control mechanisms of virtual agents in videogames have emerged in recent years. However, this boost has not been accompanied with the emergence ...
Jakub Gemrot, Rudolf Kadlec, Michal Bída, O...
120
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ACMACE
2006
ACM
15 years 9 months ago
3DCG authoring system using turtle metaphor
A new type of Authoring System for 3DCG animation is developed in which a user can easily manipulate three dimensional objects in three dimensional simulated space on the computer...
Katsuhide Tsushima, Masayuki Ueno, Takeshi Nishiki...